28.03.2014, 01:05
I discovered certain problem with this that causes an issue with me. First problem arises is as follows:
1) In order to loadbitmap it needs bitmap initialized since I am using a different bitmap I cannot say LoadBitmap 0 sprite sheet and again loadbitmap 0 font. So I need to have loadbitmap 1 font and loadbitmap 0 spritesheet. When I do that it requires bitmap initialized. When I do that initialization for some reason it replaces my robotsheet.iff graphics on the game with the fonts letters instead. That is one problem.
2) Second problem arises when I use your function it says can only do this in Amiga mode. Will, since I am in blitz mode there is no way I will be able to print out the fonts or the graphical fonts in blitz mode so I have an issue, especially since the title screen I have requires the animated box border around the letter and I am in trouble. Either I have black screen with font or no pictures around the font.
So this method will not work with me at all.
1) In order to loadbitmap it needs bitmap initialized since I am using a different bitmap I cannot say LoadBitmap 0 sprite sheet and again loadbitmap 0 font. So I need to have loadbitmap 1 font and loadbitmap 0 spritesheet. When I do that it requires bitmap initialized. When I do that initialization for some reason it replaces my robotsheet.iff graphics on the game with the fonts letters instead. That is one problem.
2) Second problem arises when I use your function it says can only do this in Amiga mode. Will, since I am in blitz mode there is no way I will be able to print out the fonts or the graphical fonts in blitz mode so I have an issue, especially since the title screen I have requires the animated box border around the letter and I am in trouble. Either I have black screen with font or no pictures around the font.
So this method will not work with me at all.