25.03.2014, 18:15
You need to do BitmapOutput on your display bitmap. Currently you are printing into your spritesheet. You should also move the VWait just before the DisplayBitmap to avoid flickering.
[ab3]...
Repeat
VWait
DisplayBitMap #COPPERLIST_DISPLAY,#BITMAP_DISPLAY+db
db=1-db
Use BitMap #BITMAP_DISPLAY+db
UnBuffer #BUFFER_BASE+db
......
BitMapOutput #BITMAP_DISPLAY+db
Colour 3,1
Locate 25,25rint "ROBOTIC DEMO"
Locate 25,30rint "Programmed by: Me.
.....
Until Joyb(0)[/ab3]
[ab3]...
Repeat
VWait
DisplayBitMap #COPPERLIST_DISPLAY,#BITMAP_DISPLAY+db
db=1-db
Use BitMap #BITMAP_DISPLAY+db
UnBuffer #BUFFER_BASE+db
......
BitMapOutput #BITMAP_DISPLAY+db
Colour 3,1
Locate 25,25rint "ROBOTIC DEMO"
Locate 25,30rint "Programmed by: Me.
.....
Until Joyb(0)[/ab3]