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I have problem blitting sprites
#9
I really do not want to split them manually only because I want to share using the same palette and save on memory and other benefits and control and graphical tricks I could achieve with a single sprite sheet. I prefer it as a single sprite sheet myself Smile

Thank you so much for trying the code out for me. The graphics are AGA by the way. The robotstrip.iff is 64 colors so I want my game to be 100% AGA anyways.

By the way are you saying I am using OCS code to display AGA graphics is that why I am facing the problem?

I thought Bitmap, initCopList, getashape, bblit are not chipset specific and will display correctly regardless of the amount of the colors in a sprite sheet.

ANYWAYS, thank you soooo much for trying the code out for me and helping me out...you will get a full credit before me when the game is completed.
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