11.03.2014, 01:00
I really do not want to split them manually only because I want to share using the same palette and save on memory and other benefits and control and graphical tricks I could achieve with a single sprite sheet. I prefer it as a single sprite sheet myself
Thank you so much for trying the code out for me. The graphics are AGA by the way. The robotstrip.iff is 64 colors so I want my game to be 100% AGA anyways.
By the way are you saying I am using OCS code to display AGA graphics is that why I am facing the problem?
I thought Bitmap, initCopList, getashape, bblit are not chipset specific and will display correctly regardless of the amount of the colors in a sprite sheet.
ANYWAYS, thank you soooo much for trying the code out for me and helping me out...you will get a full credit before me when the game is completed.
Thank you so much for trying the code out for me. The graphics are AGA by the way. The robotstrip.iff is 64 colors so I want my game to be 100% AGA anyways.
By the way are you saying I am using OCS code to display AGA graphics is that why I am facing the problem?
I thought Bitmap, initCopList, getashape, bblit are not chipset specific and will display correctly regardless of the amount of the colors in a sprite sheet.
ANYWAYS, thank you soooo much for trying the code out for me and helping me out...you will get a full credit before me when the game is completed.