Question about writing a workbench RTG game - Druckversion +- AmiBlitz³ (https://www.amiblitz.de/community) +-- Forum: AmiBlitz³ (https://www.amiblitz.de/community/forum-3.html) +--- Forum: Questions & Answers (https://www.amiblitz.de/community/forum-7.html) +--- Thema: Question about writing a workbench RTG game (/thread-180.html) |
Question about writing a workbench RTG game - A500 - 10.02.2017 Hello, I want to write a small workbench RTG game not using OCS/AGA commands, but exclusive RTG commands for graphics in workbench mode. Are there any materials or tutorials or articles I can learn and read about it? Also I want to learn about networking. Say I want to write a small application similar to chat system, or IRC or use a server to send back and forth to it. Are there also any materials or tutorials I can learn from this? Thanks in advance. Re: Question about writing a workbench RTG game - Daedalus - 10.02.2017 Not too much information around, but you can load the file Blitz3/Sourcecodes/Includes/image.include.ab3 and have a look at it. It contains lots of functions for doing system-friendly 24-bit graphics, and even includes a small demo at the end so you can just compile and run it to see how it works. |