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RedPill - Game Construction Kit

PostPosted: 1. November 2016, 18:18
by HelmutH
29.10.2016 RedPill 0.4.3 (Alpha) Neues Game Construction Kit
RedPill ist ein neues Game Construction Kit das in AmiBlitz² geschrieben wurde. Es soll die Entwicklung von Spielen aus diversen Genres ermöglichen - Umsetzungen von Pacman und Pang zeigen veröffentlichte Videos. RedPill ist kompatibel mit AGA und ECS, zum Abspielen der fertigen Kreationen benötigt der Player 1 MB Chip- sowie etwas Fast-RAM.

Bisher gab es lediglich eine geschlossene Facebook-Gruppe, mittlerweile sind die Autoren auch per E-Mail (trackerhero @ gmail . com) erreichbar. Die aktuelle Alpha-Version kann über Google Drive heruntergeladen werden.

Re: RedPill

PostPosted: 26. November 2016, 22:51
by HelmutH
23.11.2016 RedPill 0.4.4 (Alpha)

Neuerungen in Version 0.4.4:
- Tiles can have 3 shapes: Normal, Ramp Up and Ramp Down. Define them in the Tiles screen.
- Audio: Amiga Mods can be played. Define them in the audio menu and use Play Mod trigger to play them. They are loaded at play moment, it is better to play them once at the start of the level.
- Audio: Amiga IFF sounds can be played. Define them in the audio menu and use Play Sound trigger to play them.
- Sprite color Remap now gives an error message when failing.
- Sprite generation from sprite sheets is more robust.
- Physics and platform code has been redone (again) to support the new tile shapes.
- GameObjects process has been slightly optimized.
- When editting values the previous value is not lost anymore.
- When editing levels now you can use F to flood fill the current tile.

Re: RedPill - Game Construction Kit

PostPosted: 18. January 2017, 14:15
by HelmutH
18.01.2016 Vorschau von RedPill

In der Amiga Future Ausgabe 124 ist eine 1 seitige Vorschau von RedPill.
Entwickler ist: Carlos Peris
Erscheinungsdatum: ist noch unbekannt
Preis: kostenlos
Systemanforderungen: ECS, 1MB Chip und Fast RAM
Bericht ist von: Graham Humphrey und Dennis Spyra

Re: RedPill - Game Construction Kit

PostPosted: 14. April 2017, 21:02
by HelmutH
13.04.2017 Game Construction Kit: RedPill 0.5.0 (Alpha)

Änderungen in Version 0.5.0:
- Main feature of this release is that now it uses advanced scrolling implementation. This will allow RedPill games to make use of larger maps in the future v0.5.x versions. It also allows RedPill to use less ChipRam. This could lead to some bugs that will be fixed in next versions. Look at ScrollingTrick in Aminet to know more about the implementation
- Now multiple tile changes can happen in every frame
- Object rendering has been changed too, BBlits are no longer used
- Projects now have a target frame rate in the Game Setup screen: 50 fps, 25 fps, 17 fps, 12 fps. Default is 25 fps
- Angular phyics have been redone with a more robust implementation. Shot type objects now can follow the same direction of the object Instantiating them
- Collisions have been changed again to be more optimal and perfect.A side effect is that ramp collisions are lost in this version, they will be back soon
- Frame offsets have been added: Now you can modify the display offset by frame
- Grid slice has been optimized, now shapes are trimmed to its visible size
- Animations are now changed once per frame and now everytime a PlayAnim trigger is triggered
- Stop Anim trigger does not need a parameter anymore
- Global air friction has been added
- Friction now works as it should, 1 means full friction and 0 means no friction at all
- Temp files that are stored on ram: when playing from editor now use a common name
- Debug info removed from tile properties screen
- File names in tileset menu and sprites menu are truncated if length of name is too big
- Fixed a bug that made not possible to modify condition parameters in lines 2-5
- Fix in calculate map dimensions
- RedPill(Debug).exe renamed to RedPillEditor(Debug).exe